Evritest is a boutique game QA studio built on 16+ years of AAA production experience. Every bug found is a checkpoint closer to an amazing player experience.
From day-one functional testing to final certification — we cover the complete QA pipeline so you can focus on making great games.
End-to-end gameplay validation across all mechanics, systems, and progression paths. We play your game like a player — and break it like a tester.
PC, console, Steam Deck, mobile — tested across hardware configurations and OS versions. UMA Buffer, BIOS settings, driver compatibility covered.
Frame rate profiling, memory stress tests, GPU/CPU benchmarks. We find the bottlenecks before your players do.
Text overflow, cultural context, linguistic accuracy, and UI integrity across all supported languages.
Colorblind modes, subtitle timing, input remapping, audio cues. Making your game playable by as many people as possible.
Every build gets a structured regression pass. Fixes don't break what was working — continuous QA at dev velocity.
Tell us about your game and we'll scope the right service package for your timeline and budget.
A track record built inside AAA studios, now applied to every project — from indie day-one builds to live-service games with millions of players.
Open-world naval action game. Led QA across PS5, Xbox Series X/S, and PC. Console compliance, regression testing, and live-service validation across multiple patches.
Free-to-play mobile shooter. QA across Android, iOS, and PC. Monetisation flow validation, performance testing on low-end devices, and live-ops quality verification.
Both titles shipped under tight live-service timelines with weekly patch cycles. QA had to move at dev velocity while maintaining zero tolerance for P1 issues reaching players. Here's how that worked in practice:
Sony and Microsoft submission requirements checked and signed off for every major patch. Zero submission failures.
Full regression suite run on every build before release. Critical path tested within hours of build delivery.
Feature parity and performance consistency validated across all target platforms including Steam Deck.
In-game events, monetisation flows, and seasonal content validated before each live deployment.
Whether you're pre-alpha or heading to gold master — let's talk about what QA looks like for your project.
Evritest exists because indie and mid-size studios deserve AAA-quality testing — without the AAA price tag.
I am Kousik — founder of Evritest. I spent 16+ years in the games industry, most recently as QA Lead at Ubisoft Singapore, where I led QA on Skull & Bones and The Division Resurgence across console, PC, and mobile.
I have built QA processes from zero, managed distributed teams, led console compliance for Sony and Microsoft submissions, and validated monetisation flows on live games with millions of active players.
Every engagement at Evritest is reviewed by me personally. You're not buying a team of strangers — you're buying 16 years of production judgement applied directly to your game.
Every milestone is a real checkpoint, not a rubber stamp. Progress only happens when quality is genuinely confirmed.
Every bug we file, we ask: does this hurt a real player? We test with the same eyes as your audience.
We don't just follow the happy path. We stress, break, and push every system to find what players will inevitably find.
Nothing ships on assumption. Every fix is verified, every regression checked, every build signed off deliberately.
We integrate directly into your Jira, Slack, Discord — and communicate like a teammate, not a contractor.
Every report has repro steps, severity ratings, screenshots, and video when needed. No vague tickets.
Tell us about your game and we'll scope a testing plan that fits your timeline and budget. No fluff, no bloated retainer.
Whether you need a full QA plan or just want to talk through what your game needs — I'm available and responsive.
Singapore · Remote-friendly · Async
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